Iām Yash Bhandari, a passionate Frontend Developer and Computer Science graduate based in India.
I specialize in building interactive and accessible user interfaces using HTML, CSS, JavaScript, React and other modern tools.
I love designing smooth digital experiences that solve real problems. From UI | UX Designing to building fully functional responsive interfaces,
I enjoy turning ideas into working products.
I'm currently focused on learning new frontend tools, exploring modern UI | UX trends, and building polished user interfaces that are both intuitive and visually engaging.
I designed the BMM (Book My Meal) app ā a food ordering platform tailored specifically for employees of B2B companies. The app focuses on streamlining the food ordering process by eliminating unnecessary steps, ensuring a fast and seamless experience. Special attention was given to accessibility, making the app inclusive and easy to use for people with disabilities, so that everyone can independently place their food orders with ease.
#Figma
#Wireframing
#Prototyping
#InclusiveDesign
#B2BProducts
Curious about the design process behind this project?
Design Process
Research
First step in designing & development is to know requirements, in order to get a clear picture of what we are trying to achieve or create. So gathered the information about targated users, requirements, business process, studying competitor apps like Gokhana, Hungerbox, SmartQ.
I created a conceptual design, stating needs or requirements, a solution, definig the flow or core functionalities of the app. This presentation does not had a proper system design like a low-level design, but instead I created a conceptual design more like a high-level system design.
In the presentation I also included project planing and requirements, to get a proper Idea about the project.
Color & Typography
Base color for app was already decided by the owner. For other colors I prefered using different opacity of same color rather than choosing completely diffenet colors. Selected accessible colors varients and typography with strong contrast for better readability across devices and users, as one of the primary goal was to create a inclusive design.
Color Palette
Hover/click over Colors
Fonts
Fuzzy Bubbles
Poppins
DM Sans
Didact Gothic
Element
Font Size
Line Height
Letter Spacing
Small text (captions)
12px
16px (1.33x)
0.2px
Base text (body)
15px
22px (1.46x)
0.25px
Paragraph & links
16px
24px (1.5x)
0.25px
h3 (Subheading)
20px
28px (1.4x)
0.15px
h2
24px
32px (1.33x)
0.1px
h1
32px
40px (1.25x)
0px
Wireframing
Low-fidelity wireframes were created to quickly plan layout and interaction flow. As we wanted to ensure that app to be highly accessible, I putted a lot of emphasis on the spacing, every element on the screen should be well-spaced and evenly spaced. So that specially-abled people will not have problem with the screen readers.
I avoided crowding one horizonal line/ space with more than two elements. One screen will only serve its purpose, rather than combining content which is meant to be on different screen.
After the low-fidelity wireframe is ready, then I gathered feedback from the owner and team. Did some minor changes and I was off to high-fidelity designing.
Prototyping
After wireframing is completed, I started designing high-fidelity design, mock-ups, user-flows. I had to create 2 design as first one did'nt coverd some features and was not attractive. With second and final design started Prototyping as well, so a whole design will have user-flow with Prototyping.
A clear well-defined user flow would help in development and a interactive Prototype helped at the time to ensure the stakeholders that design is upto the mark, both in-terms of functionalities and Looks.
*Note- I can't share a full image of User-flow due to confidentiality.
I followed accessibility principles based on WCAG guidelines to ensure color contrast, usability, and inclusive interaction design across devices.
Maintained sufficient color contrast between UI elements and backgrounds for readability in all lighting conditions.
Used clear and legible typography with accessible font sizes and tap-friendly spacing.
Designed touch targets large enough for users with motor impairments.
Ensured logical screen hierarchy and consistent navigation for better usability.
Kept interactions simple and intuitive, minimizing cognitive load.
After testing prototype and gathering feedbacks, the design was ready for the development phase.
Frontend Projects
Ludo - A Board Game
I developed LUDO PRO site ā a board game where 2/3/4 User or Person vs Computer can play, in which a player gets to roll the dice and unlock or move the pointer accordingly. In future I will add online Multiplayer mode. I kept the retro styled theme UI. I developed this game only using HTML, CSS and Javascript.
⚠ Note- I developed this project on my own without following any tutorials or without using AI.
This is a Grocery Store Management System built using Python (Django + Tkinter) and MySQL. I Re-created my Final Year Collage Project that I made in 2023 but in this project I re-designed the UI and added new features. It helps administrators manage stock, employees, sales, and billing efficiently through a modern UI with light/dark mode support.
A modern, AI-powered application that provides concise and informative summaries on any topic, built with React and the Google Gemini API.
FactPrism AI comes packed with modern features to enhance the user experience like Text-to-Speech, Speech-to-Text, Dynamic Animated Background and Fully Responsive Design, etc.